Challenge is an innovative Virtual Reality-based software aimed at treating patients suffering from auditory hallucinations. The system facilitates a dialogue with a digital representation of a presumed persecutor voiced by the therapist.
The jury says
The Challenge software shows the incredible possibilities and real-life impact of Virtual Reality. It can be challenging to understand mental illness in today’s society, especially what the patients are going through daily. Yet well-designed technology like this could change that. It proves that there is a tool for making the illnesses much more tangible, thereby easier to understand for relatives, the treatment system, and society in general. The solution creates meaning for patients and can ideally contribute to decreasing tabu and stigmatization.